Boxes Go Wild Get the game

Boosters: when to use each one

Boxes Go Wild has three boosters. Wild Bomb removes one crate, Chain Blast removes every crate with the same number and Wild Card doubles one crate. None of them scores by itself: the points come from what moves afterwards, so the best booster is the one that sets off a chain.

The Boxes Go Wild board with the booster tray below it: Wild Bomb, Chain Blast and Wild Card
The booster tray sits under the board. Tap a booster, then the crate you want it on.

The short version

BoosterWhat it doesBest momentPrice
Wild BombRemoves one crate, steel includedA small crate burying a big one, or a steel crate in the way100 coins
Chain BlastRemoves every crate with that numberOne small number scattered over several columns150 coins
Wild CardDoubles one crateThe one crate a staircase is missing150 coins

Using a booster does not cost a move: you use it while the next box waits in the launcher, and you still place that box afterwards. When a booster makes crates fall or change, they merge exactly like a box that just landed. Those merges score as usual, chains count from the first one, WILD RUSH doubles them, and they fill the WILD RUSH and WILD LIFT meters.

Wild Bomb: free what is buried

What it does: removes the crate you tap. Everything above it in that column drops one row, and each crate that moved can merge with its new neighbours.

Wasted on: the top crate of a short column, which your next drop could usually cover or merge anyway.

Chain Blast: clear the clutter

What it does: removes every crate on the board with the number you tap, wherever it is. All the columns it touched settle at once, and everything that moved merges as one turn.

Wasted on: a number that appears only once (that is a Wild Bomb's job), or a number that is also a step in your best staircase, because the step goes too. Chain Blast cannot target a steel crate.

Wild Card: complete the staircase

What it does: doubles the crate you tap, in place. The doubled crate then merges as if a crate of its new value had just landed there.

Wasted on: a crate with no neighbour of its doubled value, since nothing merges and no points come. Wild Card cannot target a steel crate.

Cursed crates: don't use Wild Card or Chain Blast on a cursed crate. Break its chains with merges next to it, or remove it with Wild Bomb.

A steel crate on the Boxes Go Wild board between numbered crates
Steel crates arrive from 512 on. Wild Bomb breaks one at once; Chain Blast and Wild Card pass it by.

Three common mistakes

  1. Saving every booster for an emergency. A booster used early to keep a staircase clean often earns more than one used to survive a full board.
  2. Using a booster before looking at what falls next. With NEXT on, check the next box first: sometimes it makes the merge for free.
  3. Spending a big Wild Card just before WILD RUSH. When the gauge is almost full, fill it with an ordinary chain first, then set off the booster's chain while points are doubled.

COMEBACK: when the board is full

COMEBACK is not in the tray. When a game ends at 256 points or more, it is offered on the game over screen: it bursts the top three crates of every column and the game goes on. The first COMEBACK of a game costs 120 coins or an optional video; more in the same game cost 250, 500 and then 1,000 coins each.

The COMEBACK offer on a full Boxes Go Wild board
COMEBACK clears the top of every column so a strong game can keep going.

LOADOUT: before the game starts

LOADOUT is the panel before a game. It does not change the board during play, but it decides how you start:

OptionWhat you getPrice
NEXTShows the box after the falling one80 coins or a video (free in your first three games and with WILD PASS)
LONG VIEWShows two boxes ahead (needs NEXT)500 coins
QUICK STARTYour first crate is a 512120 coins or a video
POWER STARTYour first crate is a 1024300 coins
WILD STARTYour first crate is a 2048750 coins

How to get boosters

More ways to score: read the tips, the rules and how falling block puzzles work.

Get Boxes Go Wild

Last updated 25 October 2026; checked against version 1.0.2.